A mind-bending puzzle platformer where the UI becomes an actor in the playing space.
This was a solo project
Implemented special UI colliders that accurately track UI element scale and position relative to the player and camera with C# and Unity
Implemented special UI interactions such as the player entering a drop down menu and the player scaling with the camera slider to maintain perceived scale on screen
Extensive play-testing and bug-fixing to ensure quality for the deluxe version
Expanded version of game developed for coolmathgames.com
Both versions featured on Itch.io front page
Millions of views across YT, CMG, and Itch with positive reception
Read about my experience and challenges in my case study to the left
Unity editor view while working on a level. My level design process was: Unique Idea -> Blocking -> Test -> Iterate -> Playtest -> Scrap or Polish
If you have some time, check out my walk through of PTP where I discuss a lot of the thought processes behind my level design choices.